UV unwrapping is a tedious process. It's a well known fact. When i was working a few months ago, i was responsible for unwrapping the uvs for props and i have to spend almost an entire day to unwrap a net shaped object using Maya. That is just utter crazy to do.
I found zbrush's UV Master to be..all right in unwrapping. It is messy at certain times but it's just a click of a button.
Afterwards, I learn of a software known as headus UVLayout. This changed my perception of unwrapping things. It has became fun actually. There are certain keys to learn but overall, it is fairly easy to get use to and you got to unwrap in 3d space. When you press that button to unfold, it is as if you're watching a live octopus spreading its' legs and fully awakes.
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