Saturday, December 15, 2012

Character Making

Just recently i came across a method to creating 3d characters. I feel that it is the best method for creating ANY characters you want and on top of that, good topology.

Well it requires a sculpting software, either mudbox or zbrush will do fine but in my case, i am using zbrush because of the re-topology tools and Dynamesh. And then your main 3d software.

Personally, this is my way. There are many ways to sculpting, modeling and re-topology. Mine is one.

Step 1
Personally i drew the character - front and side, zero details, just the general proportion. Then i import the images into Maya to make a simple 3d character. The topology doesn't matter

Step 2
Bring the model into Zbrush. This is the step of you creating the final character. Just SCULPT your way through to what your final character will look regardless of topology. It will be the final design of your character.

Step 3
Re-topology using Zsphere method. This is where your knowledge of topology applies. Know your N pole and E pole.

Step 4
It is done. You import the re-topology character into 3d software.

Next will be Texturing or UV mapping. A big pain in the ass if you don't know the method for unwrapping. But luckily, there's one easy way...


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