Soon it will be 2013 in my country but it will be just another ordinary day except for the fireworks.
Here's one sketch of my next film.
A carving of a tree. It represent something significant in my story.
Visit the page here
Monday, December 31, 2012
Sunday, December 30, 2012
'Normal' film sketches
Nina, one of the character sketches for her. I am going for a Emma Watson look. To have a strong but yet vulnerable look.
Check out more sketches and development in Normal page here :)
Saturday, December 29, 2012
Easy cartoon outline in Maya
The short 3d above is made by me and my girlfriend for our school project. The black outline on the characters is rendered with mental ray using a shader called Contour shader simple.
Contour Shader Simple is a shader that enables the rendering of outlines around or in your object.
First, you plug the shader in your material shading group - custom shaders - contour shader. On the contour shader itself, you can customized the width and color of your lines. If you have multiple objects, just plug this shader in the objects' material SG.
Second, go to the mental ray rendering setting - features - Contours - enable contour rendering.
Below it, there's a Draw by property difference. Tick the ones you need. I ticked the first two which is around the object and the faces.
Last, render it!. If you couldn't get it to work, let me know :)
Contour Shader Simple is a shader that enables the rendering of outlines around or in your object.
First, you plug the shader in your material shading group - custom shaders - contour shader. On the contour shader itself, you can customized the width and color of your lines. If you have multiple objects, just plug this shader in the objects' material SG.
Second, go to the mental ray rendering setting - features - Contours - enable contour rendering.
Below it, there's a Draw by property difference. Tick the ones you need. I ticked the first two which is around the object and the faces.
Last, render it!. If you couldn't get it to work, let me know :)
Human Story
Morgan Freeman said something about having human story in the movie when he was interviewed for The Dark Knight Rises.
What is human story? Something that happened in real life that we can feel connected to? Is human story also means empathy? What brings us to care about the frictional characters?
In South Korean drama, there are a lot of similar plots such as a journey of a weakling that gradually becoming more and more successfully, stronger. They reuse this concept a lot and it works. We have been through the process of being no one to someone, probably this made us relate to the concept of growth.
Christopher Nolan was asked if he studied psychology, he answered 'no, i only knows my own mind.'
What is human story? Something that happened in real life that we can feel connected to? Is human story also means empathy? What brings us to care about the frictional characters?
In South Korean drama, there are a lot of similar plots such as a journey of a weakling that gradually becoming more and more successfully, stronger. They reuse this concept a lot and it works. We have been through the process of being no one to someone, probably this made us relate to the concept of growth.
Christopher Nolan was asked if he studied psychology, he answered 'no, i only knows my own mind.'
Friday, December 28, 2012
Shadow emitting light
The lights in your scene can cast shadow instead of light. It is useful if you want to cast shadow in certain area of your scene or model etc. the character's inner mouth.
Just a quick test using the sets from my new film 'Normal'.
Basically input your light color RGB as -1. There's no need to switch on your depth shadow or ray traced shadow for this to work.
Just a quick test using the sets from my new film 'Normal'.
Basically input your light color RGB as -1. There's no need to switch on your depth shadow or ray traced shadow for this to work.
Thursday, December 27, 2012
A story film ' Normal '

The story is about a search for a wish. The wish to make them be normal.
Visit the 'Normal' facebook page here.
Currently in development stage. Like the page to stay in touch.
Wednesday, December 26, 2012
Free 3D softwares
Free 3d softwares or free softwares that can help in your creating process.
Gimp
Gimp is a free 3d Image Manipulation software. It can said to be similar to photoshop in some ways and it has some useful tools and filters for textures. Personally, i used it to create normal map from texture such as fabric.
Substance Player
Substance player is a free application for creating textures, normal, displacement and exporting them as bitmaps.
DAZ 3D
It is a free software. From what i known, it is used for character customization and animation.
Gimp
Gimp is a free 3d Image Manipulation software. It can said to be similar to photoshop in some ways and it has some useful tools and filters for textures. Personally, i used it to create normal map from texture such as fabric.
Substance Player
Substance player is a free application for creating textures, normal, displacement and exporting them as bitmaps.
DAZ 3D
It is a free software. From what i known, it is used for character customization and animation.
Monday, December 24, 2012
Cookie
Cookie is a lighting technique that breaks up the light.
Notice how there's shadow of branches on the model. That is not caused by actual geometry but a map plug into the color channel of my main light source(direct light). The map is a black and white image of leaves and branches.
Notice how there's shadow of branches on the model. That is not caused by actual geometry but a map plug into the color channel of my main light source(direct light). The map is a black and white image of leaves and branches.
Sunday, December 23, 2012
Reload textures
In Maya, when you started a new project, the first thing you should do is probably create a project folder using maya project window. In this way, you create the necessary folders for your scenes, images, source images etc.
Well as you imported the project files into a different computer, something strange will happen. Your textures won't load. You set your project from the file menu but still, the textures won't load properly. Then you got to manually reload the texture one by one.
But there's this free maya script' Deo reload texture'. What it does is it will help you to reload all your textures in your scene. Pretty Amazing and time saving. But then, you got to remember to set the project path or else it may not work.
Link
Well as you imported the project files into a different computer, something strange will happen. Your textures won't load. You set your project from the file menu but still, the textures won't load properly. Then you got to manually reload the texture one by one.
But there's this free maya script' Deo reload texture'. What it does is it will help you to reload all your textures in your scene. Pretty Amazing and time saving. But then, you got to remember to set the project path or else it may not work.
Link
Saturday, December 22, 2012
Open EXR
Instead of targa, i am starting to use open EXR instead. The wonders of exr is that all of your passes are put inside this one exr file which is amazing. To extract the passes, you simply make use of exractor from the 3d channel in after effects.
One more cool thing for exr is the z-depth. It allows you to freely adjust the depth in AE. I find it troublesome to get the depth right in maya. I am sure there are other cool stuffs about exr that i haven't know yet.
Thursday, December 20, 2012
Higher purpose
Some time ago, i bought the Avatar DVD and i watched it again yesterday. Near the end of James Cameron interview, he said of making movies not for entertainment value for rather, there's a higher purpose for it.
I have the same principle for making films even though all of my previous works are more entertainment related because of the lack of time. But now, it's different. I have more time and no limitation to what i want to create.
I am pretty happy that 'Mayan' has served its' ultimate purpose. Here's a Japanese subtitled version.
マヤのMayan from choo bin yong on Vimeo.
I have the same principle for making films even though all of my previous works are more entertainment related because of the lack of time. But now, it's different. I have more time and no limitation to what i want to create.
I am pretty happy that 'Mayan' has served its' ultimate purpose. Here's a Japanese subtitled version.
マヤのMayan from choo bin yong on Vimeo.
Mayan Featured on Dailymotion
'Mayan' an 3D short film that i have done for my school project. It has won several awards this year.
Now, today, it is featured on Dailymotion!
The Mayans by renderyardchannel
So far, the views are around 8000. Pretty cool.
Now, today, it is featured on Dailymotion!
The Mayans by renderyardchannel
So far, the views are around 8000. Pretty cool.
Tuesday, December 18, 2012
UV Unwrapping
UV unwrapping is a tedious process. It's a well known fact. When i was working a few months ago, i was responsible for unwrapping the uvs for props and i have to spend almost an entire day to unwrap a net shaped object using Maya. That is just utter crazy to do.
I found zbrush's UV Master to be..all right in unwrapping. It is messy at certain times but it's just a click of a button.
Afterwards, I learn of a software known as headus UVLayout. This changed my perception of unwrapping things. It has became fun actually. There are certain keys to learn but overall, it is fairly easy to get use to and you got to unwrap in 3d space. When you press that button to unfold, it is as if you're watching a live octopus spreading its' legs and fully awakes.
I found zbrush's UV Master to be..all right in unwrapping. It is messy at certain times but it's just a click of a button.
Afterwards, I learn of a software known as headus UVLayout. This changed my perception of unwrapping things. It has became fun actually. There are certain keys to learn but overall, it is fairly easy to get use to and you got to unwrap in 3d space. When you press that button to unfold, it is as if you're watching a live octopus spreading its' legs and fully awakes.
Pixey, Lighting
Above is a screenshot of a Animated Film "Pixey".
In maya, there are many ways to light your scene. In the past, I use spotlights with high penumbra angle and dropoff, it has a soft light feel to your scene or character.
Then i discover Area light. It gives a soft feel too but somehow it is more useful than spotlights. Just set the decay to linear and placed it on 4 sides of the wall. It will achieve a soft gradient on the walls.
The lighting setup in 'Pixey' is created using multiple area lights. The rendering time is fairly all right, 1920x1080 at 10 minutes per frame.
Recently i have my fun with Vray. The dome lighting with Hdri images produce realistic lighting. It has its' own area light and other lights such as a sphere light which is just a ball emitting light, useful for lamps, sun etc.
Saturday, December 15, 2012
Creative Crash
Today i am going to talk about this amazing website, www.creativecrash.com.
What is it? It's like a resources market where you can buy or download free models & plugins for 3d software. I am a Maya user, and it has a ton of free useful plugins that can make life easier for me.
I am going to introduce one amazing plugin known as the Batch Script Generator.
http://www.creativecrash.com/maya/downloads/applications/render-managers/c/batch-script-generator
This allows you to render multiple maya files into seperate folders without even opening Maya. I used to create one whole list of maya files that i want to render using this plugin, then i leave it to render by itself before i went to bed. The next day, all the files are rendered finish without the need to check it. Just a note, the render settings are done inside your maya files.
Sometimes the rendering might not start due to your naming of the camera shape. If your camera name is persp1 and under the attribute, the camera shape name should be named as persp1shape. If not, it will fail rendering.
What is it? It's like a resources market where you can buy or download free models & plugins for 3d software. I am a Maya user, and it has a ton of free useful plugins that can make life easier for me.
I am going to introduce one amazing plugin known as the Batch Script Generator.
http://www.creativecrash.com/maya/downloads/applications/render-managers/c/batch-script-generator
This allows you to render multiple maya files into seperate folders without even opening Maya. I used to create one whole list of maya files that i want to render using this plugin, then i leave it to render by itself before i went to bed. The next day, all the files are rendered finish without the need to check it. Just a note, the render settings are done inside your maya files.
Sometimes the rendering might not start due to your naming of the camera shape. If your camera name is persp1 and under the attribute, the camera shape name should be named as persp1shape. If not, it will fail rendering.
Character Making
Just recently i came across a method to creating 3d characters. I feel that it is the best method for creating ANY characters you want and on top of that, good topology.
Well it requires a sculpting software, either mudbox or zbrush will do fine but in my case, i am using zbrush because of the re-topology tools and Dynamesh. And then your main 3d software.
Personally, this is my way. There are many ways to sculpting, modeling and re-topology. Mine is one.
Step 1
Personally i drew the character - front and side, zero details, just the general proportion. Then i import the images into Maya to make a simple 3d character. The topology doesn't matter
Step 2
Bring the model into Zbrush. This is the step of you creating the final character. Just SCULPT your way through to what your final character will look regardless of topology. It will be the final design of your character.
Step 3
Re-topology using Zsphere method. This is where your knowledge of topology applies. Know your N pole and E pole.
Step 4
It is done. You import the re-topology character into 3d software.
Next will be Texturing or UV mapping. A big pain in the ass if you don't know the method for unwrapping. But luckily, there's one easy way...
Well it requires a sculpting software, either mudbox or zbrush will do fine but in my case, i am using zbrush because of the re-topology tools and Dynamesh. And then your main 3d software.
Personally, this is my way. There are many ways to sculpting, modeling and re-topology. Mine is one.
Step 1
Personally i drew the character - front and side, zero details, just the general proportion. Then i import the images into Maya to make a simple 3d character. The topology doesn't matter
Step 2
Bring the model into Zbrush. This is the step of you creating the final character. Just SCULPT your way through to what your final character will look regardless of topology. It will be the final design of your character.
Step 3
Re-topology using Zsphere method. This is where your knowledge of topology applies. Know your N pole and E pole.
Step 4
It is done. You import the re-topology character into 3d software.
Next will be Texturing or UV mapping. A big pain in the ass if you don't know the method for unwrapping. But luckily, there's one easy way...
Friday, December 14, 2012
Case Study on Diablo 3
I make up my mind, deciding to share some of the stuffs that can help others in the process of making their own cg creations. And hoping to improve my writing.
I saw this on gametrailers, they were speaking on the creation of Diablo 3 CG trailer. It features realistic characters and settings, non cartoony. On my final year project, i make a small case study base on it. They do show about the creation of SSS(sub surface scattering) human skin etc, materials & various stuffs.
Found this new one that i haven't watch yet.
Even though Diablo 3 has a unbelievable lousy story and characters, the creation process is quite interesting.
I saw this on gametrailers, they were speaking on the creation of Diablo 3 CG trailer. It features realistic characters and settings, non cartoony. On my final year project, i make a small case study base on it. They do show about the creation of SSS(sub surface scattering) human skin etc, materials & various stuffs.
Found this new one that i haven't watch yet.
Even though Diablo 3 has a unbelievable lousy story and characters, the creation process is quite interesting.
Tuesday, December 11, 2012
N#2
For my 'N', few sketches and concepts of the characters and settings were done but the art direction isn't clear yet.
For most of the time, i am focusing on the story, it is the soul of the creation. So far, i got the basic idea on the plot and around 40% of the screenplay is done. Probably i need to rewrite it further to enhance it. It can be anywhere from 10 minutes to 15 minutes. I am not limiting myself to anything.
For most of the time, i am focusing on the story, it is the soul of the creation. So far, i got the basic idea on the plot and around 40% of the screenplay is done. Probably i need to rewrite it further to enhance it. It can be anywhere from 10 minutes to 15 minutes. I am not limiting myself to anything.
Saturday, November 17, 2012
Tuesday, October 30, 2012
N#1
In the midst of creating the storyboard for my next short film.
This one is quite different and very exciting project.
And Mayan will be everywhere soon
This one is quite different and very exciting project.
And Mayan will be everywhere soon
Thursday, October 25, 2012
Wednesday, October 24, 2012
Top 10
I am pleased to be in the top10 of Digicon6. :D
I didn't expect this many people and it is nice of them to show every films. The responses to my film is pretty humorous and unexpected.
And I love this sort of event, whenever i lost, i gain a huge mass of energy that continue to motivate me.
I didn't expect this many people and it is nice of them to show every films. The responses to my film is pretty humorous and unexpected.
And I love this sort of event, whenever i lost, i gain a huge mass of energy that continue to motivate me.
Saturday, October 20, 2012
Animation
Been learning and relearning principles of animation and workflow from the master, Keith Lango.
http://keithlango.blogspot.sg/
I always thought the softwares, the technical part is the hardest but now, i realized animation itself, animating is a very complicated subject and it is not just pressing buttons. Mastering it will make a big difference.
http://keithlango.blogspot.sg/
I always thought the softwares, the technical part is the hardest but now, i realized animation itself, animating is a very complicated subject and it is not just pressing buttons. Mastering it will make a big difference.
Friday, September 28, 2012
DigiCon6
'The Mayan' 3d animated short is in the Top 25 of the 14th TBS DigiCon6. I am invited to attend the Award Ceremony in October.
The winners will get to compete in Japan.
The winners will get to compete in Japan.
Friday, August 31, 2012
The ONE YEAR project
The ONE YEAR project
My passion lays deeply in making films. This ONE YEAR project imply that I am going to use one year to create this animation of mime. I have already know what's story going to be and i am laying out some budget for it.
I am going to post my process here every once in a while.
http://choo3d.weebly.com/ My new website
Thursday, August 16, 2012
Wednesday, August 8, 2012
The Pee's journey
2011 3d animation created by me and Vania Astari.
choo bin yong and vania pee's journey from choo bin yong on Vimeo.
Friday, July 27, 2012
Learning
"Animating with a computer is like getting both hands cut off and trying to use robotic arms in one of the plastic containers used for handling toxic stuff" - Nik Ranieri
Interesting quote from " thinking animation" book.
Learned incredible amount of knowledge from the web and books. From my experience of learning, I feel that reading is a extreme form of practicing in your mind and it created a subtle pathway for you to follow so you wont get lost when you started doing something with your hands.
Saturday, July 21, 2012
Crowbar Award 2012
My animation 'Mayan' has been confirmed as finalist and the awards will only be revealed during the show. :D and i will be attending it.
Crowbar 2012
Crowbar 2012
Sunday, July 8, 2012
Friday, June 29, 2012
If one is apply for a animation position in a company, it's better to learn specifically about body mechanics and acting. I never pay attention to these things but now i realised how important it is. Basic stuffs such as the 12 principles of animation should be focus more in animation rather than the softwares.
Basically, learn to focus on one area of skills first, being a jack of all trades isn't that recommended.
animation tip and tricks
How to be a animator
Resources
Awesome links :D
Basically, learn to focus on one area of skills first, being a jack of all trades isn't that recommended.
animation tip and tricks
How to be a animator
Resources
Awesome links :D
Thursday, June 21, 2012
Tuesday, June 19, 2012
Mayan Making#1
Some information regarding this movie " Mayan "
- Most scenes took half a day to render.
- Each scene has at least more than 5 passes, the max is around 10 passes
- Composite in After Effects
- The size of the movie file is 3GB
- Inspiration came from Mass Effect
- Spent most of my 4 months doing this project
- Fire, dust particles came from Video copilot
- Hollywood actress Eva Green is used as reference for "Eva" Model
- A lot of research is done regarding materials, topology and software
Monday, June 18, 2012
Thursday, June 7, 2012
Unity3d game
Currently I am working on a Unity3d game using the free version of the software. It is still in a early process of it but so far, things are going well.
The game is called " Blood Souls ".
The player's movement are almost done together with the enemy AI. It has a simple story that focus on the main character which is the female character in the screenshot. Basically it is a hack and slash game.
Tuesday, May 8, 2012
Tuesday, May 1, 2012
Friday, April 27, 2012
Thursday, April 26, 2012
For my material, i used fast-skin shader but near the production end, i switched it over to blinn instead due to the amount of difficulties in rendering sub surface scathering. Well fast skin does look alot realistic than blinn.
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