If one is apply for a animation position in a company, it's better to learn specifically about body mechanics and acting. I never pay attention to these things but now i realised how important it is. Basic stuffs such as the 12 principles of animation should be focus more in animation rather than the softwares.
Basically, learn to focus on one area of skills first, being a jack of all trades isn't that recommended.
animation tip and tricks
How to be a animator
Resources
Awesome links :D
Friday, June 29, 2012
Thursday, June 21, 2012
Tuesday, June 19, 2012
Mayan Making#1
Some information regarding this movie " Mayan "
- Most scenes took half a day to render.
- Each scene has at least more than 5 passes, the max is around 10 passes
- Composite in After Effects
- The size of the movie file is 3GB
- Inspiration came from Mass Effect
- Spent most of my 4 months doing this project
- Fire, dust particles came from Video copilot
- Hollywood actress Eva Green is used as reference for "Eva" Model
- A lot of research is done regarding materials, topology and software
Monday, June 18, 2012
Thursday, June 7, 2012
Unity3d game
Currently I am working on a Unity3d game using the free version of the software. It is still in a early process of it but so far, things are going well.
The game is called " Blood Souls ".
The player's movement are almost done together with the enemy AI. It has a simple story that focus on the main character which is the female character in the screenshot. Basically it is a hack and slash game.
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